Cybernetic Fusion Support
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Cybernetic Fusion Support

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Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 8, 2026
50± 8/ 100
Power Score
Intrinsic 47
Deck 51

Cybernetic Fusion Support — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 51 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Extender

Why it scores here

Cybernetic Fusion Support is a once-per-turn Quick-Play that makes a Machine Fusion Summon cheaper by letting hand, field and GY monsters serve as materials, at the cost of half your LP. Its score comes from the Fusion routing it enables inside the Cyber Dragon shell (73% co-appearance with Cyber Dragon Core across 150 decks), not from any body or stat. There is no combo or searcher data, so the conversion and accessibility scores rest on text plus deck evidence, and the LP cost and the Machine-only restriction hold it back. The 34 distinct archetypes are real, but they are mostly one family, so they do not lift the generic-utility score much.

Axis scores

Axis Score Evidence
Accessibility 45 Hand-only Quick-Play with no searcher in the text and no starter role data; it is run at avg 1.51 copies in 150 decks, so access is practical but not guaranteed (observed + inferred).
Combo & Conversion 60 Text allows a Machine Fusion Summon to pull materials from hand, field and GY, converting dead-zone monsters into a Fusion; partner density suggests it is a routine line in Chimeratech builds, but no combo examples exist (verified text, inferred conversion).
Resource Economy 40 Half-LP cost and no card draw or advantage in the text; the GY/hand material use is a tempo gain rather than card advantage (verified text, inferred).
Effect & Interaction 5 No negation, removal or hand-trap reach; it is a purely proactive effect (verified text).
Material Utility 5 A Spell, not a monster body, so it provides no material value of its own (verified card type).
Resilience & Flexibility 50 Once-per-turn, Quick-Play, Machine-Fusion-gated; it can be responded to, but it works from three zones and needs no field presence (verified text, inferred).
Deck-Building Efficiency 60 A single copy in most decks (avg 1.51, max 3) with no garnet or lock; the LP cost is a play cost rather than a deck-building restriction (observed deck stats, verified text).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Extender. Intrinsic ≈ 47, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap Fusion enabler that turns hand, field and GY monsters into materials
  • Routine in the Cyber Dragon / Chimeratech shell (co-appears with core cards in most of the sample)
  • Quick-Play and single-copy friendly

Weaknesses

  • Half-LP cost limits its use in lower-life or racing spots
  • Only works for Machine Fusion Monsters, which narrows its use outside Machine Fusion lines
  • Once-per-turn restriction; no card advantage
  • No interaction, no searcher, no combo evidence

Counters / choke points

  • Negation of the Quick-Play in response to activation
  • Fusion-summon disruption that stops the Machine Fusion Summon before it resolves

Best use

Fusion Summon enabler / material converter for Machine Fusion Monsters. Decks: Cyber Dragon, Cyberse, Cyberdark, Chimeratech Machine Fusion lines. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: pay half LP; once per turn; Fusion Summon of a Machine Fusion Monster enables banishing hand/field/GY monsters as materials; Deck stats: 150 decks, avg 1.51 copies, 73.3% co-occurrence with Cyber Dragon Core
  • Observed: Co-occurrence with Power Bond (72.7%) and Cyber Dragon (70%); Distribution: 106 decks at 1 copy, 11 at 2, 33 at 3
  • Inferred: Primary role is a Fusion enabler/extender, not a starter or searcher; Converts dead-zone monsters into Fusion materials in Machine Fusion lines
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no top-card ranking data











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